Mirror’s Edge Catalyst Developer Commentary Part 13 – Grid Node: The View and Finger on the Pulse
Time for more side missions and some talk about what was cut from the game and some things the rest of the stream.
Time for more side missions and some talk about what was cut from the game and some things the rest of the stream.
Turns out it’s very easy to use up a lot of arrows when you can’t jump and hit things…
IC er do? Make sense, YouTube, ok?
Time for Prisoner X, and Linnea joins us on the stream.
“I’m chopping them with my hunting knife. It’s great!” I should do TV commercials, I think.
One more Grid Node and the Payback main mission, and talk a little bit about tech, bugs and things we wish we had done differently.
For all I’ve learnt about how to handle Minecraft in Virtual Reality… going to the End is still a terrifying idea. There’s no avoiding it though… there’s an evil dragon that needs to be slain.
We do a few side missions and speak about the differences of the inside and outside view on game development and influences.
“Oh, Air Drop!” “It’s like right underneath me!” Whatever you say, Flying Fern.
We move on to the resistance work, and talk about sales, open world tasks and the process of working with ideas.