You Requested It – Switching Player Collision Off in Minecraft 1.9 Vanilla
Here’s a quick tutorial about how to disable the player collisions that were added to Minecraft 1.9 in the latest snapshots!
Here’s a quick tutorial about how to disable the player collisions that were added to Minecraft 1.9 in the latest snapshots!
It’s time for another Advanced Commands tutorial – in which I’ve investigated how to build your command block systems to get optimal performance in Minecraft 1.9.
I spent some time looking at the possibilities of the new command blocks… here’s an overview of how you could use them for flow control in an entirely new way. Also: Watch for the blooper!
Want to make mobs that drop custom loot? How about make mobs drop custom more than 4 pieces of custom loot? Or drop an armor piece, despite not appearing to wear it? Here’s a tutorial on how to do that?
I’ve spent the last few days experimenting and learning new things in the snapshot – and then this weird idea hit me. A bit different than most of my videos – but I hope you like it!
Time for another advanced commands tutorial. Want to store some value for a combination of a player and a game object (or for the relationship between two players)? In this tutorial I show you how that can be done using placeholder armor stands and scoreboard operations.
There were some errors in the tutorial a couple of days back, and while investigating them, viewer gerrybrano found even more interesting odd behaviors – in this followup I’ll go through and explain in very much detail exactly what’s going on (I think 😉
Time for a very detailed technical tutorial – if you make large systems where performance can be an issue, this information might be useful to you. I also talk about what tile ticks are, which could be useful information if you really want to know exactly why fill clocks work the way they do.
Beginner commands is back with another episode about data tags. Learn how to summon mobs or items with certain properties – like how to put a hat on a Zombie.
Time for another advanced command block tutorial! This time, here’s how to calculate the offset of another entity or player in the world, in local (or relative) coordinates. This method is how my Boulder pet keeps track of its relative offset compared to its owner!