Mirror’s Edge Catalyst Developer Commentary Part 7 – Benefactor and Caught in the Web
Let’s play Benefactor, and why not talk a little bit about the differences between different game engines?
Let’s play Benefactor, and why not talk a little bit about the differences between different game engines?
Let’s play some more side missions and talk about what actually happened to the trailer contents, and what we thought about how the game was reviewed.
Let’s head on into Anchor to hack into a grid node, talk about street level and difficulty in games.
We continue the dev commentary run with Nomad’s side missions and talk a bit about changes to missions and the progression system.
Let’s get Back in the Game and talk about glitches, favorite parts and changes during development.
Time for more introductory missions and talk about the City, Missions and developing a game with a large team.
After some technical issues, here is finally the first part of the Mirror’s Edge Catalyst dev commentary run. Enjoy!
Here’s a treat for you guys – I teamed up with one of the developers behind the gameplay and combat systems to bring you a commentary about the fighting system in the game. Enjoy!
And it’s time for the final part of the stream archive for the Mirror’s Edge Catalyst Dev Stream. Enjoy!
Part 5 of the Mirror’s Edge Catalyst Closed Beta Dev run is here!