Mirror’s Edge Catalyst Developer Commentary Part 12 – Prisoner X
Time for Prisoner X, and Linnea joins us on the stream.
Time for Prisoner X, and Linnea joins us on the stream.
“I’m chopping them with my hunting knife. It’s great!” I should do TV commercials, I think.
One more Grid Node and the Payback main mission, and talk a little bit about tech, bugs and things we wish we had done differently.
Question: What is the most dangerous of all things in the nether? Answer: Soul sand…
For all I’ve learnt about how to handle Minecraft in Virtual Reality… going to the End is still a terrifying idea. There’s no avoiding it though… there’s an evil dragon that needs to be slain.
We do a few side missions and speak about the differences of the inside and outside view on game development and influences.
“Oh, Air Drop!” “It’s like right underneath me!” Whatever you say, Flying Fern.
We move on to the resistance work, and talk about sales, open world tasks and the process of working with ideas.
The search for a fortress continues, as does the fear that it’ll end up being high up…
Let’s move on to Fly Trap and speak about the construction of construction, lore and modding tools.