Mirror’s Edge Catalyst Developer Commentary Part 8 – Fly Trap and Sanctuary
Let’s move on to Fly Trap and speak about the construction of construction, lore and modding tools.
Let’s move on to Fly Trap and speak about the construction of construction, lore and modding tools.
“I’m chopping them with my hunting knife. It’s great!” I should do TV commercials, I think.
Let’s play Benefactor, and why not talk a little bit about the differences between different game engines?
Let’s go to the nether… you don’t need to be able to jump in the nether, do you?
Let’s play some more side missions and talk about what actually happened to the trailer contents, and what we thought about how the game was reviewed.
“I was aiming for the Zombie… it’s not my fault.” Things are going just fine.
Let’s head on into Anchor to hack into a grid node, talk about street level and difficulty in games.
Caving without a jump button… now that’s a new one.
We continue the dev commentary run with Nomad’s side missions and talk a bit about changes to missions and the progression system.
Day 1. Plans: Find my friends. Build a nice house. Settle down. Shouldn’t be a problem…