Mirror’s Edge Catalyst Developer Commentary Part 10 – An Ear to the Ground and Top of the World
We do a few side missions and speak about the differences of the inside and outside view on game development and influences.
We do a few side missions and speak about the differences of the inside and outside view on game development and influences.
“Oh, Air Drop!” “It’s like right underneath me!” Whatever you say, Flying Fern.
We move on to the resistance work, and talk about sales, open world tasks and the process of working with ideas.
The search for a fortress continues, as does the fear that it’ll end up being high up…
Let’s move on to Fly Trap and speak about the construction of construction, lore and modding tools.
“I’m chopping them with my hunting knife. It’s great!” I should do TV commercials, I think.
Let’s play Benefactor, and why not talk a little bit about the differences between different game engines?
Let’s go to the nether… you don’t need to be able to jump in the nether, do you?
It’s Sunday, right? I’m sure it’s still Sunday… so here’s Lost in the Captions.
Let’s play some more side missions and talk about what actually happened to the trailer contents, and what we thought about how the game was reviewed.