Mirror’s Edge Catalyst Developer Commentary Part 7 – Benefactor and Caught in the Web
Let’s play Benefactor, and why not talk a little bit about the differences between different game engines?
Let’s play Benefactor, and why not talk a little bit about the differences between different game engines?
Let’s go to the nether… you don’t need to be able to jump in the nether, do you?
It’s Sunday, right? I’m sure it’s still Sunday… so here’s Lost in the Captions.
Let’s play some more side missions and talk about what actually happened to the trailer contents, and what we thought about how the game was reviewed.
We return to Minecraft VR after a week’s break due to the charity stream and the Minecraft 1.11 release… and there’s a portal that needs opening.
“I was aiming for the Zombie… it’s not my fault.” Things are going just fine.
Let’s head on into Anchor to hack into a grid node, talk about street level and difficulty in games.
Caving without a jump button… now that’s a new one.
This video will take you through all of the changes to the technical side of Minecraft – command blocks, entities, NBT data, particles, loot tables and resource packs.
We continue the dev commentary run with Nomad’s side missions and talk a bit about changes to missions and the progression system.