What’s New in Minecraft Snapshot 19w12a?
This week’s snapshot has cut sandstone slabs, a slew of fixes for trading and villagers and a very important change to crouching. Take a look at all the changes in this comprehensive overview of 19w12a!
This week’s snapshot has cut sandstone slabs, a slew of fixes for trading and villagers and a very important change to crouching. Take a look at all the changes in this comprehensive overview of 19w12a!
Let’s drop onto a lush and beautiful planet to… build an enormous factory. Here’s a First Look at new automation simulation game Satisfactory, which just entered Early Access!
Alright, well with that horrible quest out of the way, let’s look forward to how we can make better storage and secure our resource income in FTB Continuum.
A new version of Minecraft has been released, with shields, crossbows, lots of bug fixes and a whole slew of new experimental gameplay features. Check it out in this comprehensive guide to Minecraft Bedrock 1.10!
For our Sunday Map Making Stream this week we ran a full playtest of Chosen – my newest Minecraft challenge pack, formerly known as Project Sacrifice. If you missed it – check out how it went in this stream archive!
We’re rapidly running out of iron, but maybe there is still a way to move forwards with this damned quest… Here’s FTB Continuum with ever more machine frames.
A second snapshot of the week has appeared with crash fixes and some other bug fixes. Here is a quick overview of all the changes in Minecraft 19w11b.
The last big feature snapshot for Minecraft 1.14 has been released, with a new globe banner pattern, a completely new villager trading system and much, much more. Here’s a *very* comprehensive guide of the changes in Snapshot 19w11a.
Changelog:
Blocks & Items:
– New “Globe” banner pattern and item – can be bought as a high-level trade from cartographers
– Smithing table is crafted with 4 planks + 2 iron ingots
– Fletching table is crafted with 4 planks + 2 flint
– No functionality in 1.14 for Smithing/Fletching, coming in next major update
Villages:
– All village types now only have a nitwit and unemployed spawn structure files
– New villagers now spawn without a profession, and then switch once they find a POI
– Before they’ve switched, they cannot be interacted with and have no trades
– Villagers now have a daily schedule
– Each villager will try to find their own bed and work station
– Each profession has a specific block that works as a work station for them
– Armorer: Blast furnace
– Butcher: Smoker
– Cartographer: Cartography table
– Cleric: Brewing stand
– Farmer: Composter
– Fisherman: Barrel
– Fletcher: Fletching table
– Letherworker: Cauldron
– Librarian: Lectern
– Mason: Stonecutter
– Shepherd: Loom
– Toolsmith: Smithing table
– Weaponsmith: Grindstone
– When working, they now make sounds, showing up as “Armorer works” in subtitles, and similar
– Village detection is now based on beds, job sites and meeting points instead of doors
– Iron golems will spawn when enough villagers meet
Trading:
– Villagers now level up in a new way
– Villager gets XP depending on what player trades
– Higher level trades give more XP
– Selling items to villager gives approximately twice the XP as buying items
– Levels: Novice, Apprentice, Journeyman, Expert, Master
– The trading UI is updated (WIP)
– Villagers restock up to two times per day, if they can work at their work station
– Villagers display the item they want to trade for your in-hand item
– Trading prices now depend on demand and player reputation
– Trades can be used around 4 times
– Armorer:
– Novice: 1 emerald for 15 coal. Sells iron armor pieces for as many emeralds as it would take iron ingots to craft that piece – plus one extra for the chestplate
– Apprentice: 1 emerald for 4 iron ingots. Sells bells for 36 emeralds, chainmail boots for 1, leggings for 3
– Journeyman: 1 emerald for 1 lava bucket or diamond. Sells shields for 5 emeralds, chainmail helmets for 1, chestplates for 4.
– Expert: Sells enchanted diamond leggings or boots, price depending on enchant
– Master: Sells enchanted diamond helmet or chestplate, price depending on enchant
– Butcher:
– Novice: 1 emerald for 14 raw chicken, 7 raw porkchops, 4 raw rabbits. Sells rabbit stew for 1 emerald.
– Apprentice: 1 emerald for 15 coal. Sells 5 cooked porkchops or 8 cooked chicken for 1 emerald
– Journeyman: 1 emerald for 7 raw mutton or 10 raw beef
– Expert: 1 emerald for 10 dried kelp blocks
– Master: 1 emerald for 10 sweet berries
– Cartographer
– Novice: 1 emerald for 24 papers. Sells maps for 7 emeralds
– Apprentice: 1 emerald for 10 glass panes. Sells Ocean monument treasure maps for 13 emeralds
– Journeyman: 1 emerald for 1 compass. Sells woodland mansion treasure maps for 14 emeralds
– Expert: Sells item frames for 7 emeralds and any color of banner for 3 emeralds
– Master: Sells the globe banner pattern for 8 emeralds
– Cleric
– Novice: 1 emerald for 32 rotten flesh. Sells 2 redstone for 1 emerald
– Apprentice: 1 emerald for 3 gold ingots. Sells lapis lazuli for 1 emerald
– Journeyman: 1 emerald for 2 rabbit feet. Sells glowstone blocks for 4 emeralds
– Expert: 1 emerald for 4 scutes or 9 glass bottles. Sells ender pearls for 5 emeralds
– Master: 1 emerald for 22 nether wart. Sells experience bottles for 3 emeralds
– Farmer:
– Novice: 1 emerald for 20 wheat, 26 potatoes, 22 carrots, 15 beetroots. Sells 6 breads for 1 emerald
– Apprentice: 1 emerald for 6 pumpkins. Sells 4 apples or pumpkin pies for 1 emerald
– Journeyman: 1 emerald for 4 melons. Sells 18 cookies for 3 emeralds
– Expert: Sells cake and suspicious stew for 1 emerald.
– Master: Sells 3 golden carrots and for 3 emeralds and 3 glistening melons for 4 emeralds
– Fisherman:
– Novice: 1 emerald for 20 string, 10 coal, sells bucket of cod for 3 emeralds. Cooks 6 cod for an emerald
– Apprentice: 1 emerald for 15 cod. Sells campfires for 2 emeralds. Cooks 6 salmon for an emerald.
– Journeyman: 1 emerald for 13 salmon. Sells enchanted fishing rod, price depending on enchant.
– Expert: 1 emerald for 6 tropical fish.
– Master: 1 emerald for 4 pufferfish. Sells boats for 1 emerald.
– Fletcher:
– Novice: 1 emerald for 32 sticks. Sells 16 arrows for 1 emerald. Turns 10 gravel into flint for 1 emerald
– Apprentice: 1 emerald for 26 flint. Sells unenchanted bow for 2 emeralds
– Journeyman: 1 emerald for 14 string. Sells unenchanted crossbow for 3 emeralds
– Expert: 1 emerald for 24 feathers. Sells enchanted bow, price depending on enchant
– Master: 1 emerald for 8 tripwire hooks. Sells enchanted crossbow, price depending on enchant. Turns 5 arrows into 5 tipped arrows for 2 emeralds.
– Leatherworker:
– Novice: 1 emerald for 6 leather. Sells dyed leather leggings for 3 or chestplate for 7 emeralds
– Apprentice: 1 emerald for 26 flint. Sells dyed leather helmet for 5 or boots for 4 emeralds
– Journeyman: 1 emerald for 9 rabbit hides. Sells dyed leather chestplate (again) for 7 emeralds
– Expert: 1 emerald for 4 scutes. Sells dyed leather horse armor for 6
– Master: Sells saddles for 6 emeralds, dyed leather helmets (again) for 5
– Librarian:
– Every level except Master has a new random enchanted book trade
– Novice: 1 emerald for 24 papers. Sells 3 bookshelves for 6 emeralds
– Apprentice: 1 emerald for 4 books. Sells lanterns for 1 emerald
– Journeyman: 1 emerald for 5 ink sacs. Sells 4 glass for 1 emerald
– Expert: 1 emerald for 2 book and quills. Sells clocks for 5 emeralds and compasses for 4 emeralds
– Master: Sells name tags for 20 emeralds
– Mason:
– Novice: 1 emerald for 10 clay. Sells 10 bricks for an emerald
– Apprentice: 1 emerald for 20 stone blocks. Sells 4 chiseled stone bricks for 1 emerald
– Journeyman: 1 emerald for 16 blocks of granite, andesite or diorite. Sells 4 polished granite, andesite or diorite for 1 emerald
– Expert: 1 emerald for 12 quartz. Sells any color of terracotta for 1 emerald.
– Master: Sells quartz pillars for 1 emerald
– Shepherd:
– Novice: 1 emerald for 18 white, gray, black and brown wool. Sells shears for 2 emeralds
– Apprentice: 1 emerald for 12 white, gray, black, light blue or lime dyes. Sells all colors of wool for 1 emerald and 4 carpets of any color for 1 emerald
– Journeyman: 1 emerald for yellow, orange, red, light gray and pink dyes. Sells any color of bed for 3 emeralds
– Expert: 1 emerald for green, cyan, blue, magenta, purple dyes. Sells any color of banner for 3 emeralds
– Master: Sells 3 paintings for 2 emeralds
– Toolsmith:
– Novice: 1 emerald for 15 coal. Sells stone axe, shovel, pickaxe or hoe for 1 emerald
– Apprentice: 1 emerald for 4 iron ingots. Sells bells for 36 emeralds
– Journeyman: 1 emerald for 30 flint. Sells enchanted iron axes, shovels or pickaxes or enchanted diamond hoe.
– Expert: 1 emerald for 1 diamond. Sells enchanted diamond axe or shovel
– Master: Sells enchanted diamond pickaxe
– Weaponsmith:
– Novice: 1 emerald for 15 coal. Sells iron axes for 3 emeralds and enchanted iron sword
– Apprentice: 1 emerald for 4 iron ingots. Sells bells for 36 emeralds
– Journeyman: 1 emerald for 24 flint
– Expert: 1 emerald for 1 diamond. Sells enchanted diamond axes
– Master: Sells enchanted diamond swords
Gameplay:
– TNT and TNT minecart explosions now have 100% drop rate
– Fixed minecarts being unable to traverse corners
– Fixed blocks/entities above beds pushing sleeping players – now gives “This bed is obstructed” message
– Fixed the camera glitching through tall grass, sea grass, and kelp in F5 (third-person) mode
– Fixed multishot crossbow arrow spread depending on pitch
– Fixed being unable to break the chorus fruit flower when shooting with an arrow or trident from directly above
– Fixed arrows passing through blocks
– Fixed regular bows using rockets to fire
– Fixed fire charges lighting campfires underwater
– Fixed waterlogged wooden slabs/stairs/fences/scaffoldings catching fire
– Fixed scaffolding placement breaking blocks in its way
– Fixed scaffolding blocks not notifying the player when trying to exceed build limit
– Fixed being unable to place the seventh scaffolding of a scaffolding bridge
– Fixed being unable to climb waterlogged ladders or scaffolds
– Fixed crops not being plantable by aiming against the side of blocks
– Fixed sweet berry bushes not replacing snow layers, grass, tall grass, ferns and large ferns
– Fixed Melon and pumpkin stems not growing when there is a block above them
– Fixed armor stands not being affected by the piercing enchantment
– Fixed block entities in player’s chunk becoming stuck when reloading the world
Advancements:
– “Who’s the pillager now” now only triggers when a crossbow is used.
– A balanced diet now also requires suspicious stew and sweet berries
Mobs:
– Fixed wither skeletons and zombie pigmen not going through lava to get to enemies
– Fixed endermen immediately starting to move after being looked at instead of freezing and staring back at you
– Fixed endermen not trying to avoid fireworks
– Fixed skeleton bows not using enchantments
– Fixed multishot arrows not spread when shot from pillagers
– Fixed pillagers that stop fighting while reloading, reloading forever until they see another target
– Parrots can now imitate pillagers, ravagers and pandas
– Fixed being able to interact with dying mobs, and mobs still performing actions
– Fixed wolves not attacking mobs you damage with a projectile
– Mobs killed by pets now giving loot rewards including rare loot as if killed by player
– Patrol leaders killed by pets now give the bad omen effect
– Fixed dogs attacking tamed cats
– Fixed animals frequently quitting following the player
– Fixed wandering traders and trader llamas spawning when the doMobSpawning game rule is false
Sounds:
– Blast furnace sounds added
– Smoker sounds replaced
– Cauldron dying sounds added
– Fletching table sounds added
– Smithing table sounds added
– Fixed clicking bells in spawn protection without op animating it but playing no sound
– Fixed the new note block instrument audible range being too low
Visuals:
– Now see the player in bed when in F5 mode.
– Fixed particle effects appearing slanted or not at all when sleeping
– Fixed note blocks using gray color for certain music notes
– Fixed the draw order of translucent blocks being based on head position (not POV)
– Fixed chunks not rendering behind the player in F5
– Fixed wall bells’ side texture missing when next to certain blocks
– Fixed shadows being too small for pandas, ravagers, turtles, elder guardians, ghasts, minecarts and boats
– Fixed eating or blocking with a crossbow in the offhand showing both items
Accessibility:
– Accessibility menu
– When the narrator is turned on, buttons will be narrated on focus
– Most screens allow tab and shift+tab navigation through buttons, edit boxes and other UI elements
– Most lists allow up/down arrow keys to navigate through them
– Option to turn up the background of all transparent text elements, which should help make them more readable for some people
UI:
– Fixed the difficulty lock appearing to be unlocked when switching dimensions
– Fixed the scroll bar resetting when selecting a language
– The new wall types have moved from the Building Blocks creative tab to the Decoration Blocks tab
– Crossbows’ lore now shows information about the loaded projectile
Map Making:
– Villagers now have a Brain data section in their NBT
– killed_by_crossbow advancement trigger
– All of the wall recipe advancements have been moved from the recipes/building_blocks folder to recipes/decorations
– There are now POI block tags for all villager types: armorer_poi, butcher_poi, cartographer_poi, cleric_poi, farmer_poi, fisherman_poi, fletcher_poi, letherworker_poi, librarian_poi, mason_poi, shepherd_poi, toolsmith_poi, weaponsmith_poi
– Generic POI block tags:
– job_site_poi: combines all the specific types into one
– meeting_site_poi: bell by default
– points_of_interest: meeting sites, job sites, beds
– The New_Village argument to /locate is gone, /locate Village now locates any type of village.
Stability:
– Fixed the main thread of server using 100% of one CPU core when no users are logged in
– Crash fixes
Sooo… the next quest in line seems like a bit of a step up in difficulty – but it’s absolutely needed for us to make progress so here we go. I am a living machine casing factory in FTB Continuum.
For our Sunday Map Making Stream this week we continued our Project Sacrifice polish for the first beta release. If you missed it – check out how it went in this stream archive!