Minecraft FTB Continuum – Episode 40: Power-ups!
We finally did it – we got power! Now let’s connect it to our crafting system so we can actually use it too! Feed the Beast: Continuum grinds ever onward!
We finally did it – we got power! Now let’s connect it to our crafting system so we can actually use it too! Feed the Beast: Continuum grinds ever onward!
This video is a comprehensive guide to all the technical changes in Minecraft Java Edition 1.14 – Commands & Functions, Resource Pack, Advancement and Loot Table changes.
The Village & Pillage update for Minecraft has released – it includes a complete overhaul of all the villager trades. This video showcases all the new trades with visual guides for each type of villager – now with corrections for some errors in the first version.
You can also find all the trades in reference form here: https://imgur.com/a/GljvLjN
It’s finally time – we have all the dynamos and water wheels to finally get proper power to our miner. Is it all going to work? Find out in today’s episode of Feed The Beast: Continuum.
A new version of Minecraft has been released – the Village & Pillage update for the Bedrock Edition – version 1.11, bringing brand new villages & villagers as well as a wandering trader and pillager raids! Here’s a comprehensive guide to all the changes!
The Village & Pillage update for Minecraft has been released – with an entirely new system for generating villages. This video shows how the system works, and showcases all the main structure pieces that make up the Villages.
Today is the release date for the Village & Pillage update for Minecraft. It includes the Texture Update – an overhaul of many of the textures in the game. This video offers a comparative look of all changed block, item and entity textures in the update.
Today, The Village and Pillage Update – Minecraft Java Edition 1.14 will release. This video is a comprehensive guide to all of the news and changes in this update.
Timestamps:
0:00 – Intro
1:44 – Villages
8:07 – Pillaging
13:38 – Village Blocks
21:15 – Blocks & Items
22:44 – Gameplay
31:47 – Mobs
39:53 – Worlds
40:40 – Visuals
42:16 – Sounds
47:47 – Advancements
48:49 – User Commands
49:40 – User Interface & Accessibility
52:18 – Outro
Full changelog:
Village:
– New village layouts
– Plains, Desert, Savanna, Taiga, Snowy
– Zombie versions
– New villager styles per biomes – biome set at spawn
– Includes villagers for swamps and jungles
– Look combines from profession and biome using a new skin system
– Villager level shown in belt
– Villagers now spawn nitwits or unemployed, get profession from a POI block
– POI block runthrough
– Armorer: Blast furnace
– Butcher: Smoker
– Cartographer: Cartography table
– Cleric: Brewing stand
– Farmer: Composter
– Fisherman: Barrel
– Fletcher: Fletching table
– Letherworker: Cauldron
– Librarian: Lectern
– Mason: Stonecutter
– Shepherd: Loom
– Toolsmith: Smithing table
– Weaponsmith: Grindstone
– Villagers now have a daily routine involving their bed, their work site and the village meeting point
– When they work, they make a sound as if using the block
– When they meet other villages, they share gossip
– Villagers now sleep
– Baby villagers now have playing behaviors – playing tag and jumping on beds
– Trading revamp
– Villagers now have a level and experience
– Selling items to villager gives villager more XP than buying items
– New trades open on level-up
– Trades lock after 6-8 trades
– Locked trades now only unlock when villager works at work site, max 2 times per day
– Prices are no longer random, but fixed base price modified by reputation and demand
– All the trades in separate video
– New trading interface
– Zombiefied Villagers retain Xp, level and trades when converted
– Iron golem spawning changed
– 5 villagers meeting and sharing gossip can spawn a golem
– Villager being hurt by a zombie has a higher chance of spawning a golem
Pillage:
– Ravager
– Ram attack that does 3.5, 6 and 9 hearts of damage on easy, normal and hard.
– 50% they get stunned when blocked by a shield – followed by Roar attack for up to 3 hearts of damage, knockback
– 50% chance at knockback resistance
– Can break leaf blocks
– 50 hearts of health (100 points)
– Drop 1 saddle when killed
– Pillager – a pillaging illager type
– Spawn with crossbows, shots do 2 hearts (2.5 on hard)
– Hostile to players, villagers and iron golems
– 12 hearts of health (24 health points)
– Drop emeralds, higher chance at higher looting levels
– Pillager outposts:
– Spawn location for pillagers
– Loot chests
– crossbows, wheat, potatoes, carrots, dark oak logs, xp bottles, string, arrow, tripwire hook, enchanted book
– Patrols
– Spawn on the surface during daytime in plains, taiga, desert, savanna biomes, starting on day 5 in-game
– Made up of roughly 80% pillagers, 20% vindicators – more mobs the higher the local difficulty
– Captains
– Banners – unobtainably many layers
– Bad omen
– Stacks up one from killing a captain
– Max stack: 5
– Lasts 5 in-game days
– Raids
– Entering a village with bad omen causes a raid to start
– Each person that brings Bad Omen into the village will increase the Bad Omen level
– Higher level means higher chance that enemies will have enchanted weapons
– Difficulty now determines number of waves: Easy: 3 Normal: 5 Hard: 7
– Pillagers spawn in all waves
– Vindicators spawn in waves 2 and 4+
– Witches spawn in waves 4 and 7
– Evokers will spawn in waves 5-7
– Ravagers spawn in waves 3, 5 and two in wave 7
– Raiders now move door-to-door trying to find villagers
– Vindicators can now break down doors
– Raids end with a Victory or Defeat message
– Villagers will celebrate victories with fireworks
– Raiders will celebrate victories with jumping animations and celebratory sounds
– Hero of the Village effect for clearing a raid
– Lasts ~2 in-game days
– Lowers the cost of trades
– Makes villagers throw items at you, depending on profession
– Armorer: All types of chainmail armor
– Butcher: Cooked rabbit, chicken, porkchops, beef, mutton
– Cartographer: Map, paper
– Cleric: Redstone, lapis
– Farmer: Bread, pumpkin pie, cookie
– Fisherman: Cod, salmon
– Fletcher: Arrows (common), Arrow of speed, slowness, strength, healing, harming, leaping, regeneration, fire resistance, water breathing, invisibility, night vision, weakness, poison (rare)
– Leatherworker: Leather
– Librarian: Book
– Mason: Clay
– Shepherd: Any color of wool
– Toolsmith: Stone pickaxe, axe, shovel, hoe
– Weaponsmith: Stone, gold or iron axe
– Babies: Poppies
Village Blocks:
– Loom for crafting banners
– Only one dye item is used up for any pattern
– Banners can no longer be patterned using normal crafting
– Banner patterns crafted from paper and imprint item
– Oxeye daisy, creeper skull, wither skeleton skull, enchanted golden apple
– Globe banner pattern can only be bought from cartographer trading
– Grindstone for combining items
– Crafted from planks, sticks and a stone slab
– Removed enchants from items, refunding some XP
– Stone cutter crafted from three stone blocks and an iron ingots
– Lets you quickly craft stone materials like stairs, slabs and so on
– Including multi-step crafts like crafting stone brick stairs from stones
– Gives one stair for each input
– Makes stairs, slabs walls and derivate block types
– Inputs: Cobblestone, all types of stone and polished stone, sandstone, bricks and nether bricks, quartz, all types of prismarine, end stone, end stone bricks and mossy variants
– Barrels crafted from planks and slabs
– Work as chests, but can be opened regardless of blocks around them
– Show opening “animations”
– Blast furnaces crafted from smooth stone, furnace and iron ingots
– 2 x faster smelting, but only for ores
– Use up fuel twice as fast
– Smokers made crafted from logs and a furnace
– 2 x faster cooking, but only for food
– Use up fuel twice as fast
– Cartography table crafted from planks and papers
– Clones, extends and locks map
– Glass pane produces a map that doesn’t update
– Lectern crafted from wood slabs and book shelf
– Holds a book, viewable by multiple players
– Flipping a page produces a redstone pulse
– Comparators can measure the reading progress in the book
– Composter crafted from planks and fences
– Converts organic matter to bonemeal
– Compostable items, 30% chance:
– Leaves
– Saplings
– All types of seeds
– Grass
– Sweet berries
– Kelp & dried kelp
– Sea grass
– 50% chance:
– Dried kelp blocks
– Tall grass
– Cactus
– Sugar cane
– Vines
– Melon slices
– 65% chance:
– Wheat
– Lily pads
– Sea pickles
– Melons
– Uncarved and carved Pumpkins
– Apples
– Beetroots
– Carrots
– Potatoes (not poisonous)
– Cocoa beans
– Both types of mushrooms
– All types of flowers and ferns
– Mushroom & mushroom stem blocks
85% chance:
– Hay blocks
– Bread
– Cookies
– Baked potatoes
100% chance:
– Cake & pumpkin pie
– Works with hoppers & droppers
– Smithing table crafted from planks and iron ingots
– No in-game functionality
– Fletching table crafted from planks and flint
– No in-game functionality
– Bells – spawn in villages, sold by villagers
– Rings when right-clicked or shot by projectiles
– Resonates to highlight raider mobs nearby for a short while
– Camp fire crafted from logs, coal and sticks
– Fireplace without spread
– Light source
– Can cook up to 4 pieces of food, 3 times slower than furnace
– Creates smoke particles – particles stay longer if campfire is placed above hay block – smoke pillar approximately 22 blocks up
– Extinguished by pouring water on them or splash water bottles, relit by flint and steel or fire charge
– Lit fireplace hurts – 0.5 hearts repeating fire damage.
– Doesn’t burn items
– Lantern – light source crafted from iron nuggets and a torch
– Placeable under or on top of a block
– Slightly brighter than a torch
Blocks & Items:
– Bamboo (18w43a)
– Crop that grows in jungles, can be fished, can be found in jungle temple and shipwreck chests
– Max height of 12-16 blocks
– Grows one or two blocks per bonemeal application
– Instantly mined by swords
– Usable as smelting fuel – 4 bamboo smelts one item
– Crafted into sticks
– Can be placed into flower pot
– Scaffolding, crafted from bamboo and string
– Can be stacked by placing at bottom
– Breaking bottom block breaks entire stack
– Can be climbed up and down by going inside
– Limit to how far out from a column they can hang
– Smooth stone – full stone slab texture, smelted from stone
– Smooth (red) sandstone, quartz – smelted from non-smooth
– including slabs, stairs
– Slabs and stairs of: Stone, Granite, Smooth granite, Andesite, Smooth andesite, Diorite, Smooth diorite, mossy stone bricks, Mossy cobblestone, Red nether bricks
– Slabs of cut sandstone, cut red sandstone
– Walls of: Granite, Diorite, Andesie, Sandstone, Red sandstone, Bricks, Stone bricks, Mossy stone bricks, Nether bricks, Red nether bricks, End stone bricks, Prismarine
– Sign types for each type of wood
– Text on sign can be dyed using a piece of dye
– Berry bushes (18w49a)
– Found in taiga, taiga hills, taiga mountains, rarer in snowy versions of those biomes
– Four growth stages: sapling, no berries, some berries, full berries
– Has thorns that hurt when you move through them and slows movement, when grown past first stages
– Drops berries when broken – 1-2 berries or 2-3 berries when fully grown – more with fortune
– Can right-click to pick berries without breaking bush
– Bonemeal accelerates growth. If bonemealed past the last growh stage, berries pop off
– Sweet berries (18w49a)
– Restores 1 hunger bar when eaten
– Usable on grass or dirt to plant a berry bushes
– Cornflower – a blue flower, generates in plains and flower forests
– Lily of the valley – a white flower, generates in forests, birch forests, roofed forests and flower forests
– Wither rose – a black flower that gets planted whenever a wither kills a mob
– Applies a wither effects to mobs that step on it
– Dyes have been split from other items and unified
– White dye, crafted from bonemeal or lilys of the valley
– Black dye, crafted from ink sacs or wither roses
– Brown dye, crafted from cocoa beans
– Blue dye, crafter from lapis lazuli or cornflower
– Red, yellow and green dyes renamed
– Suspicious stew: Mushroom stew with an added flower restores three bars of hunger and gives a potion effect (not shown on the item) – can also be found in buried treasure chests:
– Cornflower: Jump boost
– Dandelion, Blue Orchid: Saturation
– Poppy: Speed
– Allium: Fire Resistance
– Azure Bluet: Blindness
– Any tulip: Weakness
– Oxeye daisy: Regeneration
– Lily of the Valley: Poison
– Wither Rose: Wither
– Crossbow weapon – crafted from iron, sticks, string and tripwire hook
– Slightly higher power than a bow
– Hold use button to load, click again to fire
– Loaded with projectile from off-hand or arrow from inventory
– Can be loaded with arrows, spectral arrows, tipped arrows or fireworks
– Hovering a crossbow item will display what projectile it has loaded
– New crossbow enchants:
– Multishot – Shoot three arrows, one each angled left and right from aim point
– Piercing I-IV – Shoot through X enemies. Cannot be combined with multishot
– Quickcharge I-III – .25 seconds quicker reload per level
– Leather horse armor crafted from leather
– Can be dyed just like leather armor
Gameplay:
– Sneaking now lowers the head position to under 1.5 blocks, letting your player fit under a slab
– The pose of the player now adapts to the available space
– You can now climb ladders and scaffolding under water
– Camera fixes
– Walking through transparent blocks no longer causes the camera to jump back and forth
– Particles now show up properly when sleeping in a bed
– You can now see player in bed when in F5 mode
– TNT and TNT minecart explosions now cause 100% of blocks to drop as items
– Falling sand no longer floats over fences and walls
– Dispensers with shears can now shear sheep
– Different types of Protecion enchants can now be stacked onto the same piece of armor or the same book
– Chorus fruit flowers now break when shot by arrows
– Entities travelling through portals load the opposite side for 15 seconds
– Leaves now have a small chance of dropping sticks when destroyed or decaying
– Dead bushes can now be used as furnace fuel
– Stained glass panes can now be crafted from glass panes and dye
– Colored carpet can now be crafted from carpets and dye
– Nether brick fence recipe has changed, now two bricks in the center
– Rabbit stew and beetroot stew recipes are now shapeless
Mobs:
– Wandering trader
– One per world
– Pops up near a player – or near a bell near the player, up to 3 chunks away
– Despawns after 40 minutes
– Six trades, all unlocked up front
– More rare items tend to be in the last trade slot
– Trades never unlock when locked
– For 1 emerald:
– Ferns, sugar canes, pumpkins
– All types of flowers except wither roses
– Wheat, beetroot, pumpkin and melon seeds
– Vines, Both types of mushrooms
– Gunpowder
– 3x any type of dye
– 2x lily pad
– 4x red sand
– 8x sand
– For 2 emeralds:
– Sea pickles, glowstone
– For 3 emeralds:
– Kelp, cactus, all types of coral blocks, podzol, packed ice
– For 4 emeralds:
– Slime balls
– For 5 emeralds:
– Nautilus shells
– All types of saplings
– Fish buckets with tropical fish or pufferfish
– For 6 emeralds:
– Blue ice
– Drinks a potion of invisibility at nightfall
– Drinks a bucket of milk at dawn
– Trader llamas
– Two spawn with each wandering trader
– Unique variation of llama
– Attack hostile mobs that approach
– Pandas
– Spawn in jungle and bamboo jungle
– 20 health points (10 hearts)
– Like to eat bamboo and cake
– 7 different variants: lazy, worried, playful, aggressive, weak, brown, normal – with different looks
– Lazy pandas:
– Lay on their backs, will not follow a player who is holding bamboo while doing so
– Are slower than normal pandas – the slowest land mob in the game
– Worried pandas:
– Avoid the player and most hostile mobs, except slimes, magma cubes, ghasts, shulkers, phantoms and the ender dragon
– Will shake and hide their faces during thunderstorms
– Don’t eat bamboo or cake items on their own
– Playful pandas:
– Roll over and jump around even as adults
– Aggressive pandas:
– Are neutral but will attack players and other mobs when hit
– When nearby pandas are attacked, aggressive pandas will become hostile towards the attacker
– Weak pandas:
– Have 10 health instead of 20.
– Brown pandas:
– Do not have unique personality actions but are brown and white instead of black and white
– Normal pandas – no unique traits
– Can be bred
– Require 8 bamboo blocks in a 5 block radius to breed
– Have two genes – a main and a hidden gene, inherited through a special system
– Baby pandas have a chance of sneezing, which drops a slimeball – higher chance for weak babies
– Drop bamboo when killed
– Cats!
– No longer ocelots
– 9 new variants in the game
– Spawn in villages
– Tamed by holding raw fish like with ocelots before
– Tamed cats’ collar can be dyed
– Tamed cats’ can be healed by giving them raw fish
– Like to jump onto sleeping players
– Bring morning gifts
– Killed cats drop strings
– Cats hiss at phantoms to scare them away
– Ocelots are no longer tameable
– Can be fed fish to make them trusting
– Foxes
– Spawn in taiga and snowy taiga biomes
– Nocturnal – active at night
– Two variant: red fox, snow fox
– Can be bread using sweet berries
– Baby foxes bread by player will trust player
– Trusting foxes will defend you, but will still eat your chickens
– Can carry items in their mouthes, will pick up items but also drop them if they find food items instead
– Will sometimes eat such food items they’re carrying
– Sometimes spawn with an item in their mouth
– Hunt for chickens and rabbits
– Can jump very high, use that to attack prey
– Are hunted by wolves, polar bears
– You may find a fox exploring a nearby village at night
– No drops when killed
– Brown mooshrooms
– Mooshroom babies can mutate into the other type at a chance of 1/1024
– Feeding a brown mooshroom a flower and milking it produces a suspicious stew for the flower type
– Type changes when hit by lightning
– Wither skeletons and zombie pigmen will now walk through lava to chase you
– Endermen now freeze when looked at, and will only give chase one you look away
– Dogs will now attack mobs that you shoot with a projectile
– Mob kills by pets now count as player kills and award rare loot
– Mobs following players holding food items now lose interest much less frequently
World:
– Bamboo jungle, bamboo jungle hills biomes
– The name of world folders created with duplicate names is now World (2) instead of World–
– You can now use pillager_outpost for superflat world presets
Visuals:
– The Texture update!
– Blocks
– Items
– Mobs
– Entities
– Effect icons
– The old style textures are available as a “Programmer Art” resource pack
– Podsol, mycelium, grass paths and infested stone textures now get random rotations
– Lighting engine updated – directional opacity
– Particles now spawn properly from server-side events
Sounds:
– Sound system re-written, more sounds can now reliably play at once
– Raid sounds
– Raid celebrations
– Ravagers, witches, evokers, vindicators and pillagers now have a celebrate sounds
– Pillagers now have a horn version of the celebrate sound
– Bell, resonation
– Barrel opening
– Grindstone
– Stonecutter
– Composter
– Cartography table
– Loom
– Blast furnace
– Smoker
– Campfire
– Cauldron / villager
– Fletching table / villager
– Smithing table / villager
– Lanterns (19w05a)
– Sweet berry bush sounds
– Hurting
– Picked
– Place
– Break
– Wandering trader
– Appearing
– Disappearing
– Being hurt
– Dying
– Accepting a trade
– Denying a trade
– Different idle sounds depending on if they are busy or not
– Drinking potions & disappearing
– Drinking milk & reappearing
– Pandas
– Different idle sounds depending on if aggressive, relaxed or worried
– Biting
– Eating
– Refusing to breed
– Being about to sneeze
– Sneezing
– Being hurt
– Dying
– Fox sounds
– Aggressive sounds
– Screeching
– Bite
– Dying
– Eating
– Hurt
– Idling
– Sleeping
– Sniffing
– Spitting
– Mooshroom
– Convert
– Eat
– Milked – “Mooshroom gets milked suspiciously” subtitle
– New noteblock types
– Iron – Iron Xylophone
– Soul sand – Cow Bell
– Pumpkin – Didgeridoo
– Emerald Block – Bit
– Hay lock – Banjo
– Glowstone – Pling
– Flip book page
– New sounds for placing and breaking crops and nether wart
Advancements:
– Ol’ Betsy – Shoot a crossbow
– Arbalistic – Kill five unique mobs with one crossbow shot
– Two birds, one arrow – Kill two phantoms with a piercing arrow
– Who’s the Pillager Now? – Give a Pillager a taste of their own medicine
– A Complete Catalogue – Tame all types of cats
– A Balanced Diet now also requires Suspicious Stew and Sweet Berries
– Two by Two now also requires breeding cats, pandas, foxes
– How did we get here? now requires Bad Omen and Hero of the Village
– Polar bears have been removed from Monster Hunter and Monsters Hunted
User Commands:
– /locate now supports Pillager_Outpost as an option
– /teammsg or /tm to send a message to everyone on your team
User interface:
– New book and quill interface, lets you edit text, select, copy/paste
– Increased max book length to 100 pages
– Text on signs can now be edited while the interface is open
– Items now list their tags in the creative menu
– You can now search by tag in the creative menu
– Report bug and give feedback buttons added to the in-game menu
– The VBO setting has been permanently removed since the rendering engine has changed
– Splash screen when loading game
– Loading screen now shows the area loading
– Mouse settings screen in options with sensitivity settings
Accessibility:
– There’s now an accessibility menu, with a button in the main menu
– Narration now works in game menus
– In-game menu screens can now be navigated using the keyboard only using tab, shift-tab, arrow buttons
– Background opacity of text elements can now be adjusted
Today is the release date for the Village & Pillage update for Minecraft. It includes a complete overhaul of all the villager trades. This video showcases all the new trades with visual guides for each type of villager.
Okay, so now we have a boatload of dynamos but no wheels to drive them. I guess we better do something about that, as FTB Continuum continues…